In this world, yeah, minimizing that with something like the five-months-ahead-of-release announcement schedule Fallout 4 had seems sensible. We live in one where internet fandoms are absolutely bug-fuck and froth themselves into a frenzy of anticipation over the tiniest bits of information, then storm and roar and fall in a rage on whatever disappoints them. ![]() Just get word out there and I'll pop it in the back of my brain, probably forgetting about it a month later. ![]() Avoid all the hassle of secrecy and rumors. Jody Macgregor, AU/Weekend Editor: In an ideal world I'd like to know as soon as a game's being worked on. But is it better for me as a gamer? Absolutely not. Is the endless parade of hype and info better for me as a consumer because I'm more aware of what I'm spending my money on, and less likely to sink it into something I end up hating? Maybe. But honestly I'd be happy not knowing about them at all until one day I wake up and get clocked in the face with * N * E * W * * G * A * M * E *!!! I miss the days of walking into a shop, browsing the shelves, spotting something and thinking, "Holy shit, what is this?" I just don't have that sense of intrigue and excitement anymore. It is possible that I'm not doing a great job of separating my consumer self from the guy who writes about videogame news for a living, I will grant. I'm tired of the extended hype cycle, I'm tired of developers creating games "in partnership with the community," I'm tired of knowing every little detail about a game before it's out, and frankly I'm tired of watching developers and publishers clown around with Big Secret Stuff only to have it leaked all over the internet like a blown brake line three days before the embargo. It might be something of a relief to finally be able to admit what you spend all your time working on.Īndy Chalk, NA News Lead: A month or two, tops. Once there's a reveal, at least you can mention it by name. It does seem weird when something is revealed years before it comes up, but thinking about it from the developers' perspective, it would be kind of weird, maybe even a real problem, to work on something for years without ever telling anyone what it is. I'd say six months is a great amount of time between the reveal and launch, but even hearing about a game a year before it comes out is usually okay. I don't like the tiny Hansel and Gretel scraps of information leading me on a painstaking journey through the Wilds to Morrigan's mum's cottage, but that part of me was happy to find out back in 2020 that the next Dragon Age game was happening instead of waiting for that confirmation until, well, a year or so from now probably.Ĭhris Livingston, Features Producer: I like a bit of anticipation, speculation, a good teaser, a proper trailer. The other part of me has been a Dragon Age fan for 12 years and has spent eight of those waiting for the game now titled Dragon Age: Dreadwolf. ![]() Lauren Morton, Associate Editor: The rational part of me only wants to know about games a few months ahead of time for the same perfectly good reasons you've all given.
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